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Slappyball: Character, Costumes, UI

Slappyball 1.0
We inherited the early beta version of Slappyball from Riley Dirksen at Goin' Yumbo Games in 2021 and worked for over 3 years to bring it to a 1.0 release, remaking and remastering the art, UI, physics, matchmaking, and onboarding process.
Along the way, we added six new arenas with new gameplay mechanics, released six seasons of cosmetics, and had a whole lot of fun with a dedicated community of over 1 million players, which blew our minds at the time as a new indie studio.
Here's some highlights of our work on it!

I primarily did Character art and UXUI!
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Riley Dirksen - Early Beta
Donna Skaff - Character and UI Art, Costume Rigging
Reese Valentine - Rigging
Valerie St Gelais - Environment Art
Erica C. Lyons - Environment Art
Mackenzie Denker - Programming
Cassia Riordan - Programming

Sped up Video of Slappyball UI Examples in-game

Slappyball Homescreen

Slappyball Homescreen

Donna Skaff - Character Concept, Sculpt, Retopo, Textures, Reese Valentine - Rigging

Donna Skaff - Character Concept, Sculpt, Retopo, Textures, Reese Valentine - Rigging

Donna Skaff - Character Concept, Sculpt, Retopo, Texturing, Costume Rigging

Donna Skaff - Character Concept, Sculpt, Retopo, Texturing, Costume Rigging

Donna Skaff - Character Concept, Sculpt, Retopo, Texturing, Costume Rigging

Donna Skaff - Character Concept, Sculpt, Retopo, Texturing, Costume Rigging

Donna Skaff - Character Concept, Sculpt, Retopo, Texturing, Costume Rigging

Donna Skaff - Character Concept, Sculpt, Retopo, Texturing, Costume Rigging

Donna Skaff - Character Concept, Sculpt, Retopo, Texturing, Costume Rigging

Donna Skaff - Character Concept, Sculpt, Retopo, Texturing, Costume Rigging

Donna Skaff - Logo Design

Donna Skaff - Logo Design